Hello everyone, there’s one issue that was bothering me for a long time… I want to port one game into UE4, and first I decided to convert the main character. In 3ds Max on renders everything is looking just like in the actual game (exactly, the normal map)
…but when I imported character into UE4 and then applied material with normal map to it, this happened…
And only if you knew, how many times I tried to fix this. I tried to flip Normal map’s green channel, switch X/Y wrapping to “Mirror”, change compressing to “Normal Map”, disabling alpha… Nothing happened. I did ask another forum about this, and people in there said that normals in 3ds Max and UE4 are rendering differently, but if it’s true, then what should I do? I put the actual normal map with character into “character.zip”
Is there any way to make it work? I tried UDK and Unity for this, but nope, absolutely the same results.
P.S. Without the normal map character in UE4 looks fine, without this “mirrored” effect and other issues.