I’m new at creating my own assets. I created my mesh in ZBrush, exported it as a .fbx, painted it in Substance Painter and exported it as “Unreal Engine 4 (packed)”. I created a material out of the three Maps (BaseColor, Normal and Roughness) in UE4 but now it looks
way different than in Substance Painter.
The details from the Normal Map are not at the position where they should be. It really looks like a big mess.
So if anybody could help me or need some more information please reply. As I’m new to modelling I don’t really know where to look at to fix this.
Hey, if you post some images of what your normal map and your mesh look like it would help us in diagnosing the issue. Also if you could show any UV channels for your mesh that are supposed to be used that would be helpful too.