Hello,
I’m wondering how to make a material with a “normal map” effect.
Here the effect that I want to achieve, it is a shot taken from speedtree with normal map view activated.
Hello,
I’m wondering how to make a material with a “normal map” effect.
Here the effect that I want to achieve, it is a shot taken from speedtree with normal map view activated.
Sorry if this isnt what you mean, but cant your just put your normal map into the diffuse slot? maybe play with a fresnel and lerp node mixed in to make it a bit fancier
Plug this to your BaseColor
Unlit material. Take normal map value and transform that from tangent space to world space. Put that to emissive slot.
Sorry but I have to admit that I’m a total noob. Can you show me the process with a screenshot?
I think you should enable Generate Mesh Distance Fields for my setup to work. Do that and let me know what happens.