So recently I got started on learning how normal maps work, how to create them and how to apply them.
I’ve noticed a strange thing when importing my normals though.
Let’s take a look at this normal map for a basic crate:
Attaching this normal map in Blender looks alright, but when applying it to UE4 Material, it looks quite different.
Let look at the imported normal map:
This one looks fine aswell, and I’m expecting the best result.
But now let’s look at the normal map applied in the material editor:
As you can see here, it looks like UE4 is “over exaggerating” the normal map, and the final result on the static mesh, doesn’t really look that convincing:
Could anyone help me out here? I don’t know why the normal map applied to the material makes the mesh look this “terrible” (It doesn’t really look terrible, but it sure could look better)