Normal map black spots

Hi,
I have some serious problem with my normal maps.
Even if I turn them softer or harder, they generate black area on my meshes

Here you can find a screen of my rock with a normal map.

I have a directional light plus a sky light with an hdr, no GI.

How can I solve this? Why is this happening?

Thank you very much!

Hello ginwakeup,

Within your project settings under the render tab > lighting there is an option to Use Normal Maps for Static Lighting. There is a check box to enable/disable this feature.

Try this first.

If that doesn’t work try adding bounces and that lights quality.
This is found in the details panel of your light. This combined with tweaking the quality of your light maps will help with the quality of your shadows themselves.

I suspect it is the normal maps for static lighting option.

Rebuild your scene after you turn this feature off.

Try these options and let me know if they work.

Thanks,