Hello,
Is there a way we can adjust the culling distance for Fortnite assets we use in our project. We are using quite a bit of the Fortnite foliage assets and I can’t seem to find a way to adjust their culling distance. As a result we a losing a lot of distant foliage that is blocked in to help encompass our environment and fill it out.
Also as another side question - we’ve noticed there is a memory limit on top of project size. Can you give a quick run down of what mainly contributes to that memory limit? While our project size is at 20% currently, our memory budget is more than half and we’d like to work on ways to bring that budget down.
Thanks!
-Joe