Normal - Fortnite Asset Culling Distance

Hello,

Is there a way we can adjust the culling distance for Fortnite assets we use in our project. We are using quite a bit of the Fortnite foliage assets and I can’t seem to find a way to adjust their culling distance. As a result we a losing a lot of distant foliage that is blocked in to help encompass our environment and fill it out.

Also as another side question - we’ve noticed there is a memory limit on top of project size. Can you give a quick run down of what mainly contributes to that memory limit? While our project size is at 20% currently, our memory budget is more than half and we’d like to work on ways to bring that budget down.

Thanks!
-Joe

I don’t believe there’s a way to tweak the Fortnite assets’ culling distance, though it’s a feature I would love to have that would really help a lot.

For your second question, from what we know (which isn’t a lot), memory is calculated on an asset to asset basis, basically with each prop having an initial placement memory cost which loads both the asset and the textures, and then a “per placement” cost, which is normally around 3-5.
Currently the texture calculation is not fully working correctly so I would say try to ignore it until it’s fully working, since it’s giving a wrong estimation.