I duplicated the water fountain water and it won’t let me launch live edit anymore. The water shown below was what was duplicated. The name of the prop is “Mall Fountain Whole” and the water mesh is SM_TiltedFountainWater
I duplicated the water fountain water and it won’t let me launch live edit anymore. The water shown below was what was duplicated. The name of the prop is “Mall Fountain Whole” and the water mesh is SM_TiltedFountainWater
Hey @Wertandrew thanks for calling this out. Trying to reproduce now and then I’ll get this in front of the team!
Able to reproduce. As I’m sure you’re already aware deleting the duplicated water component should unblock you but we’ll take a look at this on our end. Thanks!
Dont worry, I already fixed by adding another prop and using its water, worth reporting though
Hey there! We appreciate you raising this issue and we had some internal discussions around this… We don’t currently support this workflow, but we’ll keep a close eye on this in case it fits in a future roadmap.
Please hit us up if you run into any other issues!
As long as it is not removed in a future update all is good. I will be posting next month some incredible things we can accomplish with this, essentially because using baked assets improves performance and makes life easier, so using their components will even more increase productivity. FN assets sometimes need a tweak and with this workflow we can add/edit/remove components and polish scenes much faster for specific themes (like a functioning fountain in my case, taken from a dried fountain and combined with the elemental gallery and the colosseum fountain). I ll post more once I release Domus Mortem and do a postmortem on this. Very very important stuff for me, please don’t remove this feature, it is essential to my workflow .