There seems to be a system setting that defines draw distance on Switch, because I have a skybox which is set to desired Max Draw Distance to 0.0 (which I assume means infinite?), and when previewing from PC D3D ES31, it shows normally, performance mode too, but then I play the level on switch and I see being hidden.
The reason I think its draw distance is because on switch its the only platform that the cliffs nearby also derender.