Normal - Day Sequence device causes live edit push

I assume this is not intentional, as we should be able to see those edits in live edit. I also have a theory that even if it says up to date, it is not, so the live syncing is not working correctly:

Sorry for the late reply. We can investigate issues with live edit, but it’s difficult to tell in this scenario. It looks like your editor is on medium scalability and your game is on a higher scalability. It’s really important when dealing with lighting that your graphics quality is the same on both editor and game. Skylight is shadowed when lumen is active but not shadowed on medium. That is probably accounting for the discrepancy you are seeing.

True, but this ticket is not about a discrepancy, but how day sequence device desyncs live edit from UEFN the moment I change a setting (look how the editor not connected appears when I tweak something on UEFN). This is 2 updates back now so not sure if relevant still, but essentially the ask is to be able to see the results of the tweaks live in both editors when tweaking day sequence device settings (and other devices that refer to lighting do that mind you, so its not only this one).

Yeah we are investigating day sequence device / live edit issues. Thanks for the report.

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