Normal - Another disallowed case - Buttons and custom meshes

Setting a FN prop mesh as a custom mesh to a button (which should be allowed, I don’t see why not) creates a UEFN validation error and locks you.

Hey @Wertandrew, mind posting your log and a screenshot of the device set up so I can get the team’s eyes on it?

I cannot reproduce after restarting UEFN. For some reason I had access to FN static meshes, not sure how that happened.

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Hey I have the same issue posted on a different thread, Custom Mesh for Button Device | UEFN

I am not sure what prevents any Fortnite Asset, let alone External Assets from being used. Under the Custom mesh option on the button device, there are very limmited options.