Noobie using material editor

Hey, fairly new to UE4, i dont understand why my material is getting tiled into smaller pieces, I just want one large image as a background




In your material: Just add a texture coordinate node - connect it with the uv from your texture sample - now in the properties of the node you can scale it up or down. :slight_smile: The tiling happens because of your uv map

aha thank you, ill have a mess around with the numbers now :slight_smile: