I went through the examples from ARCore for Unreal and also the ARCore developer guide (Working with Anchors | ARCore | Google Developers). Is the “Pin Component” an equivalent of anchors mentioned in the documentation?
Also, I noticed that the Pin component takes in “Pin to component” and “Tracked geometry” as parameters. What are these and how can they be used?
Finally, I want to attach multiple actors to one anchor. How do I do this? I tried creating one pin component and spawning multiple actors, each assigning itself the ARPin from the created Pin component. However, I found out that these actors were never spawned unless each actor had its own pin component.