Noob question - how do i make a tileable substance material?

ok so i downloaded a material from substance website, is a sand material, and i imported right into unreal engine 4, but apparently the pattern looks too perfect and when you see the horizon, you clearly see the pattern, i tried with the settings included in the substance material, but nothing seems to solve this.

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It actually tiles perfectly, what you actually want is to fade out the smaller details based on distance so that the tiling is less apparent.

You’re going to want to make some changes inside the to add a Distance Blend.
from this Doc page.
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i’ll try this thanks :slight_smile: