When “use emissive for static lighting” is ticked, it just bakes the indirect term of the light into the lightmap right? or it does create a point light in place?
Does it emit dynamic light at all?
It just effects the lightmap. Nothing dynamic.
Thanks, yeah, as I suspected… I think a popular offline renderer does the point light in place thing and it stuck in my head.
I don’t know of any renderers that place actual lights to do emissive type of lighting
I think VRay uses your mesh as an area light or mesh light to emit direct light from objects with a self illuminating material if you tick direct in the material. Still Pears and Apples, I was asking because I had to optimize a scene and just wanted to confirm that self illuminated materials weren’t eating my performance in any way.