Hi,
Sorry but i will ask directly, because i am not good with english.
- Why static point light after build, affect whole scene
but movable light work as I expected
- Is it posibble to add movable light and dynamic shadow in scene build with static light?.
For example main character cast shadow, and using flash light
Ofc it is possible. However i think fixed lights do not cast Shadow from moveable objects. But dynamic lights cast shadows from all objects
so i can’t figure it out how to do this, i have small scene made with static light, and i want add default unreal character to walk araund this map, but this character do not generate any shadows, and i don’t know how to do this. This look stupid when building make shadow and character not. Or maybe static light is only for visualization, not for dynamic scene