Forward shading with MSAA is one alternative too but it’s not as feature rich as deferred on UE4. There’s lack of dynamic shadows for movable lights with 4.14 + forward shading but that’s been fixed in forthcoming 4.15.
Forward shading with MSAA is one alternative too but it’s not as feature rich as deferred on UE4. There’s lack of dynamic shadows for movable lights with 4.14 + forward shading but that’s been fixed in forthcoming 4.15.