okay so I’m a Noob and I’m learning as I’m going. I’m not sure what the problem is. I’m getting like a screen tare or something but the first person camera isn’t clear, I’m not sure if it because of my personal textures or what. i would like some direction in where i can fix this please. i will link the video of what is happening.
This is ghosting caused by Temporal Anti-Aliasing. It’s most prominent when you have an object moving accross a very noisy / detailed background. In your case the foliage appears noisy and makes the artefacts more visible. High-contrast backgrounds make it even easier to see (e.g, you foliage doesn’t match the colour of the terrain underneath it).
The solution is to either not use TAA (switch to FXAA in project settings, but it’s not as pretty), or to try to use less noisy scenes.
Okay thank you for the help. how would i make the foliage less noisy ?
In addition to what @TheJamsh wrote, you could try disabling motion blur (if you have one) and try this change too:
https://forums.unrealengine.com/showthread.php?116872-SMAA-–-Subpixel-Morphological-Antialiasing-integration&p=563966&viewfull=1#post563966. It helps a bit with visible lighter ghosting but it doesn’t cure all ghosting, could be still enough for your use case.
There’s also been some this fix to Temporal AA on master and 4.15 branches on github (could worth checking out when 4.15 previews get out):
yer i disabled motion blur because thats what i thought the problem was with but i was still encountering the problem which has brought me to the community for help.
Forward shading with MSAA is one alternative too but it’s not as feature rich as deferred on UE4. There’s lack of dynamic shadows for movable lights with 4.14 + forward shading but that’s been fixed in forthcoming 4.15.