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NonStreaming Mips

Hello, does anyone know how to optimize NonStreamed Mips to the optimal value, other than reducing textures to one pixel or creating a pool of fantastic sizes? Textures are used with a maximum resolution of 2048, but there are a minimum of such.I would be very grateful for an answer.

Make sure textures are a power of 2 in both directions and do not have never stream enabled.

almost, your answer prompted me to think and I realized that the textures from rdLODtool do not stream and occupy a huge amount of memory, thank you for the hint!


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