AntrHaXx
(AntrHaXx)
1
Hi, I am having a “NonStreaming Mips” issue. I think it is taking allocated Streaming Pool’s room and causing a Streaming Over Budget.
The more I set textures as Streamable, the more NonStreamin Mips weight increases and reaches huge amount (over 7000Mb).
However, when using commands like list textures
or memreport -full
, my textures is shown as being streamed.
You will find a screenshot of stat memory
and stat streaming
attached.
Thanks for your help!
Are the textures you are setting as streamable got power-of-two dimensions?
If not they won’t be streamed and get put in the non-streamable pool.
AntrHaXx
(AntrHaXx)
3
My textures are powers of two already.
Acording to logs, they are streamed.
Sorry I couldn’t help. I wonder what the problem is
AntrHaXx
(AntrHaXx)
5
Launching the game InEditor I have 6000MB of NonStreaming Mips and 4000MB in Standalone.
H.Trx
(H.Trx)
6
Have you found any answers ?