NonStreamed Mips

One thing I can tell you is the mip system basically doesn’t kick in until the game is packaged, so maybe try taking a look at that.

Hello, does anyone know how to optimize NonStreamed Mips to the optimal value, other than reducing textures to one pixel or creating a pool of fantastic sizes? Textures are used with a maximum resolution of 2048, but there are a minimum of such.I would be very grateful for an answer.

there is a level with a similar load, but there is a much smaller NonStreaming pool

I’m totally not an expert in this area, but I can tell you that the streaming pool basically gets bigger, the longer you’ve been running the editor. So profiling in editor won’t tell you much, I’m afraid.