NoName Projact Wip

I can see what they mean by the classic FPS look. project has that “corridors and arenas” layout that you see in titles like Doom. The more I look at it the more I think it is somewhere between Doom 3 and Mass Effect’s style visually. Keep it up, I can’t wait to see more!

is a great example of taking the criticism given and using it to improve your scene. It’s really shaping up and has some distinct character now.
I just want to mention that you can take a screenshot of your view port by hitting F9 and it will save it into the project folder (Even gives you a heads up with a clickable link!) You can even do high-res screenshots directly from the editor in 4.1
Definitely subscribed.

[= ;28734]
is a great example of taking the criticism given and using it to improve your scene. It’s really shaping up and has some distinct character now.
I just want to mention that you can take a screenshot of your view port by hitting F9 and it will save it into the project folder (Even gives you a heads up with a clickable link!) You can even do high-res screenshots directly from the editor in 4.1
Definitely subscribed.
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O.o i could kiss you :stuck_out_tongue: i never knew that thank you so much!!!

I was just wondering if you would like help with coding etc…

[=thingimibob;28780]
I was just wondering if you would like help with coding etc…
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yes i would like some help, i’ll take any help right now as long you don’t interrupt my level designing learning and putting to practice flow lol.

I can contact you when i need some coding help right?

Hey wizzkidsan.

It is crazy to see how far level has come in such a short amount of time. It looks ! Make sure to keep us updated as you proceed.

[=;28886]
Hey wizzkidsan.

It is crazy to see how far level has come in such a short amount of time. It looks ! Make sure to keep us updated as you proceed.
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Ah working on releasing a video at the moment, so hopefully by weekend i have something new for you guys.

[=wizzkidsan;28874]
yes i would like some help, i’ll take any help right now as long you don’t interrupt my level designing learning and putting to practice flow lol.

I can contact you when i need some coding help right?
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Sure of course, you can just PM me or email me at .mclean82com

I don’t plan on ruining your level design :stuck_out_tongue:
Oh and by the way I don’t code I do blueprints but it will get the job done.

[=thingimibob;32811]
Sure of course, you can just PM me or email me at .mclean82com

I don’t plan on ruining your level design :stuck_out_tongue:
Oh and by the way I don’t code I do blueprints but it will get the job done.
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Cool you should expect one from me soon :smiley:

Hey guys,

Just a little update. Turns out i had some UV Errors in my meshes i keep over looking and not it turns around and bite me in the ***… (Seriously it did)… Turns out i have to pull out all my meshes and edit the uv in a 3d application (Getting someone who know more on to do it for me as i have no idea what i doing) so they will be a long delay in that video. :frowning:

Sorry Guy silly me screwed up big time… but atleast i learn a lesson on how important it is to get the models export out the 3d application properly before importing into Unreal engine.

Have no Idea how fast i can get project back on its feet, but will ask who ever i get to help me to works as fast he can.

I will make a new thread with game name (Finally figured out Name), and add a little narrative Description (its the intro i plan for game :P) and will add more pictures and a fly through video off level and if i can get my brother to finish the little gameplay mock up, maybe will have a little video with me running around shooting stuff :wink:

But Till them i will tell you when i get those errors fix, or if anyone of you modelers or unreal engine developers would like to take a look at the problem to give me a solution i can show you via google hang out (screen share).

Those would be some cool Unreal Tournament hallways.