I can see what they mean by the classic FPS look. project has that “corridors and arenas” layout that you see in titles like Doom. The more I look at it the more I think it is somewhere between Doom 3 and Mass Effect’s style visually. Keep it up, I can’t wait to see more!
is a great example of taking the criticism given and using it to improve your scene. It’s really shaping up and has some distinct character now.
I just want to mention that you can take a screenshot of your view port by hitting F9 and it will save it into the project folder (Even gives you a heads up with a clickable link!) You can even do high-res screenshots directly from the editor in 4.1
Definitely subscribed.
[= ;28734]
is a great example of taking the criticism given and using it to improve your scene. It’s really shaping up and has some distinct character now.
I just want to mention that you can take a screenshot of your view port by hitting F9 and it will save it into the project folder (Even gives you a heads up with a clickable link!) You can even do high-res screenshots directly from the editor in 4.1
Definitely subscribed.
[/]
O.o i could kiss you i never knew that thank you so much!!!
I was just wondering if you would like help with coding etc…
[=thingimibob;28780]
I was just wondering if you would like help with coding etc…
[/]
yes i would like some help, i’ll take any help right now as long you don’t interrupt my level designing learning and putting to practice flow lol.
I can contact you when i need some coding help right?
Hey wizzkidsan.
It is crazy to see how far level has come in such a short amount of time. It looks ! Make sure to keep us updated as you proceed.
[=;28886]
Hey wizzkidsan.
It is crazy to see how far level has come in such a short amount of time. It looks ! Make sure to keep us updated as you proceed.
[/]
Ah working on releasing a video at the moment, so hopefully by weekend i have something new for you guys.
[=wizzkidsan;28874]
yes i would like some help, i’ll take any help right now as long you don’t interrupt my level designing learning and putting to practice flow lol.
I can contact you when i need some coding help right?
[/]
Sure of course, you can just PM me or email me at .mclean82com
I don’t plan on ruining your level design
Oh and by the way I don’t code I do blueprints but it will get the job done.
[=thingimibob;32811]
Sure of course, you can just PM me or email me at .mclean82com
I don’t plan on ruining your level design
Oh and by the way I don’t code I do blueprints but it will get the job done.
[/]
Cool you should expect one from me soon
Hey guys,
Just a little update. Turns out i had some UV Errors in my meshes i keep over looking and not it turns around and bite me in the ***… (Seriously it did)… Turns out i have to pull out all my meshes and edit the uv in a 3d application (Getting someone who know more on to do it for me as i have no idea what i doing) so they will be a long delay in that video.
Sorry Guy silly me screwed up big time… but atleast i learn a lesson on how important it is to get the models export out the 3d application properly before importing into Unreal engine.
Have no Idea how fast i can get project back on its feet, but will ask who ever i get to help me to works as fast he can.
I will make a new thread with game name (Finally figured out Name), and add a little narrative Description (its the intro i plan for game :P) and will add more pictures and a fly through video off level and if i can get my brother to finish the little gameplay mock up, maybe will have a little video with me running around shooting stuff
But Till them i will tell you when i get those errors fix, or if anyone of you modelers or unreal engine developers would like to take a look at the problem to give me a solution i can show you via google hang out (screen share).
Those would be some cool Unreal Tournament hallways.