It’s hard work being this awsome all the time I can tell you!
But seriously maybe Epic would consider adding the option to only render the mesh to the right eye for such a use case?
That way you would still be saving some pixels.
Or go the unity approach and zoom in on the pixels crop to a 1920:1080 format and go fullscreen. The hiddenareamask would be cropped away for the preview anyway due to format.
One square’ish aspect ratio using the full render from one eye. (black on the sides for 16:9 windows)
And one 16:9 extracted from the centre of the height. (throwing away pixels rows from top and bottom)