Non-spatially loaded actor WaterBrushManager_C

Hi!

I added a ocean into my landscape and modified some of his splines to avoid the “square” looking of the island.


It seems that when I open the editor this error apears, I can work in the project and play the level, but I do not undertantd it

Non-spatially loaded actor /P_GasParadise/P_GasParadise.Landscape references Spatially loaded actor /P_GasParadise/P_GasParadise.Landscape_WaterBrushManager_C

Any ideas?

Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative

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Good day I would join that report as well. Same thing happens to me (just sometimes) When I create a new island using the ocean function, this message appears after a while when opening it in UEFN. How to create a new island 1) open the Large GRID Island project 2) I delete the existing WaterBodyOceanC 3) I create a new ocean using the function /environment/water/ocean 4) I will adjust the island to my liking and after a while this message will start to appear when opening the project