What i have:
- Windows PC
- UE 4.19 compiled from sources
- Our Project whitch we want to build (Windows Clinet and Linux Dedicated Server)
- Toolchain: v11 clang 5.0.0-based - for UE4 4.19
Windows clinet builds successfully. But Linux Dedicated Server not:
c:\jenkins\workspace\STARFALL_Server_And_Client>"c:\jenkins\UnrealEngine-4.19\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -nocompileeditor -nop4 -project="c:\jenkins\workspace\STARFALL_Server_And_Client\Starfall.uproject" -cook -stage -serverconfig=Development -clientconfig=Development -pak -prereqs -nodebuginfo -serverplatform=Linux -server -noclient -build -utf8output
Running AutomationTool...
Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=c:\jenkins\workspace\STARFALL_Server_And_Client\Starfall.uproject -cook -stage -serverconfig=Development -clientconfig=Development -pak -prereqs -nodebuginfo -serverplatform=Linux -server -noclient -build -utf8output -compile
Compiling scripts.
DotNETUtilities -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe
AutomationUtils.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
AllDesktop.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
Localization.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
OneSkyLocalization.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
AutomationScripts.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Android.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
BuildGraph.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
HTML5.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MobileDeviceInterface -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
IOS.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Linux.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Mac.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
TVOS.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
Win.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
XLocLocalization.Automation -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
Took 3,5709534s to run MSBuild.exe, ExitCode=0
Setting up ProjectParams for c:\jenkins\workspace\STARFALL_Server_And_Client\Starfall.uproject
********** BUILD COMMAND STARTED **********
Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe c:/jenkins/UnrealEngine-4.19/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /property:Configuration=Development /property:Platform=AnyCPU
DotNETUtilities -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool -> c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe
Took 0,5465694s to run MSBuild.exe, ExitCode=0
Running: c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe StarfallServer Linux Development -Project=c:\jenkins\workspace\STARFALL_Server_And_Client\Starfall.uproject c:\jenkins\workspace\STARFALL_Server_And_Client\Starfall.uproject -NoUBTMakefiles -remoteini="c:\jenkins\workspace\STARFALL_Server_And_Client" -noxge -generatemanifest -NoHotReload
Using LINUX_MULTIARCH_ROOT, building with toolchain 'C:\newtoolchain\x86_64-unknown-linux-gnu'
Took 2,3422974s to run UnrealBuildTool.exe, ExitCode=0
Running: c:\jenkins\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe StarfallServer Linux Development -Project=c:\jenkins\workspace\STARFALL_Server_And_Client\Starfall.uproject c:\jenkins\workspace\STARFALL_Server_And_Client\Starfall.uproject -NoUBTMakefiles -remoteini="c:\jenkins\workspace\STARFALL_Server_And_Client" -noxge -NoHotReload -ignorejunk
Using LINUX_MULTIARCH_ROOT, building with toolchain 'C:\newtoolchain\x86_64-unknown-linux-gnu'
Building UnrealHeaderTool...
Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
Target is up to date
Total build time: 1,13 seconds (NoActionsToExecute executor: 0,00 seconds)
Parsing headers for StarfallServer
Running UnrealHeaderTool "c:\jenkins\workspace\STARFALL_Server_And_Client\Starfall.uproject" "c:\jenkins\workspace\STARFALL_Server_And_Client\Intermediate\Build\Linux\B4D820EA\StarfallServer\Development\StarfallServer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
Reflection code generated for StarfallServer in 10,6912126 seconds
------- Build details --------
Using clang (C:/newtoolchain/x86_64-unknown-linux-gnu\bin\clang++.exe) version '5.0.0' (string), 5 (major), 0 (minor), 0 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : llvm-ar.exe
Using old way to relink circularly dependent libraries (with a FixDeps step).
------------------------------
Performing 391 actions (9 in parallel)
[2/391] Compile PCH.Engine.h
[6/391] Compile PCH.Core.h
[4/391] Compile PCH.Starfall.h
[1/391] Compile SharedPCH.Engine.h
[5/391] Compile SharedPCH.Core.h
[3/391] Compile SharedPCH.CoreUObject.h
[7/391] Compile SharedPCH.Slate.h
[8/391] Compile PCH.CoreUObject.h
[9/391] Compile SharedPCH.Slate.NonOptimized.h
c:/jenkins/workspace/STARFALL_Server_And_Client/Intermediate/Build/Linux/B4D820EA/StarfallServer/Development/Core/PCH.Core.h(48,10): error: non-portable path to file '"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
c:/jenkins/workspace/STARFALL_Server_And_Client/Intermediate/Build/Linux/B4D820EA/StarfallServer/Development/Slate/SharedPCH.Slate.NonOptimized.h(53,10): error: non-portable path to file '"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Slate\Public\SlateSharedPCH.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
c:/jenkins/workspace/STARFALL_Server_And_Client/Intermediate/Build/Linux/B4D820EA/StarfallServer/Development/Engine/PCH.Engine.h(142,10): error: non-portable path to file '"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Engine\Private\EnginePrivatePCH.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
#include "c:\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Slate\Public\SlateSharedPCH.h"
#include "c:\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Slate\Public\SlateSharedPCH.h"
#include "c:\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Engine\Private\EnginePrivatePCH.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
c:/jenkins/workspace/STARFALL_Server_And_Client/Intermediate/Build/Linux/B4D820EA/StarfallServer/Development/Starfall/PCH.Starfall.h(114,10): error: non-portable path to file '"c\\jenkins\workspace\STARFALL_Server_And_Client\Source\Starfall\Starfall.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Engine\Private\EnginePrivatePCH.h"
#include "c:\jenkins\workspace\STARFALL_Server_And_Client\Source\Starfall\Starfall.h"
c:/jenkins/workspace/STARFALL_Server_And_Client/Intermediate/Build/Linux/B4D820EA/StarfallServer/Development/Core/SharedPCH.Core.h(42,10): error: non-portable path to file '"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Core\Public\CoreSharedPCH.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"c\\jenkins\workspace\STARFALL_Server_And_Client\Source\Starfall\Starfall.h"
#include "c:\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Core\Public\CoreSharedPCH.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Core\Public\CoreSharedPCH.h"
c:/jenkins/workspace/STARFALL_Server_And_Client/Intermediate/Build/Linux/B4D820EA/StarfallServer/Development/Engine/SharedPCH.Engine.h(90,10): error: non-portable path to file '"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
#include "c:\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h"
1 error generated.
c:/jenkins/workspace/STARFALL_Server_And_Client/Intermediate/Build/Linux/B4D820EA/StarfallServer/Development/CoreUObject/PCH.CoreUObject.h(48,10): error: non-portable path to file '"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivatePCH.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
#include "c:\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivatePCH.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivatePCH.h"
[10/391] Compile Module.OnlineSubsystemUtils.cpp
1 error generated.
c:/jenkins/workspace/STARFALL_Server_And_Client/Intermediate/Build/Linux/B4D820EA/StarfallServer/Development/CoreUObject/SharedPCH.CoreUObject.h(41,10): error: non-portable path to file '"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\CoreUObject\Public\CoreUObjectSharedPCH.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
#include "c:\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\CoreUObject\Public\CoreUObjectSharedPCH.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"c\\jenkins\UnrealEngine-4.19\Engine\Source\Runtime\CoreUObject\Public\CoreUObjectSharedPCH.h"
[11/391] Compile Module.PhysXVehicles.cpp
1 error generated.
It worked well on UE.4.18 and Toolchain v9 clang 4.0.0-based