Hi. I increased (20971520.0) WORLD_MAX in EngineDefines.h, rebuilt engine, but non-local pawns still disappear after 10km from 0,0,0. Maybe something else needs to be tuned?
I tried with 4.24.1, 4.23.1
Thanks, but as I understand there is another kind of problem (not net cull distance).
For example, if I teleport 2 players in the same place (50km,0,0) - non-local pawn disappears on both clients, (btw its collision still works). When I teleport players in 0,0,0 - non-local pawn appears.