Non-local pawns disappear >10km from 0,0,0

Hi. I increased (20971520.0) WORLD_MAX in EngineDefines.h, rebuilt engine, but non-local pawns still disappear after 10km from 0,0,0. Maybe something else needs to be tuned?
I tried with 4.24.1, 4.23.1

Also there is an error after >10km:

LogProperty: Warning: Native NetSerialize StructProperty /Script/Engine.PlayerController:ServerUpdateCamera.CamLoc (ScriptStruct /Script/Engine.Vector_NetQuantize) failed.

check for Net Cull Distance Squared. also check from exis network compendium:

Thanks, but as I understand there is another kind of problem (not net cull distance).

For example, if I teleport 2 players in the same place (50km,0,0) - non-local pawn disappears on both clients, (btw its collision still works). When I teleport players in 0,0,0 - non-local pawn appears.

sorry, then I’m out. didn’t work with such huge maps