Hey guys, I was trying to test the GPU light mass in 4.26 preview but as soon as I turned on ray tracing and a few other settings required for this to work from the project settings noise as this appears on reflective surfaces. Can someone pls help me with this issue?
Hey, so that is from all of the ray calculations. To help reduce it what I have done is increase the Samples Per Pixel, usually around 10 starts to get pretty clear. Also if you have Reflection Captures, the console variable r.RayTracing.Reflections.ReflectionCaptures = 1 will use the reflection captures to help fill in on the last ray. Hope that helps!