I’m trying to render an image with CPU + HDRI. Even so, these settings are displayed as stray lights, in what parameters do I improve this problem?
Increase your Indirect Lighting Quality and make sure you have Lightmass Portals wherever the Skylight can cast lighting inside.
“Lightmass parameters and quality settings specified in the editor are ignored except for Num Indirect Lighting Bounces” …so most of your lightmass settings are ignored: increasing quality won’t do any good!!
Is it a production build?
…you cubemap resolution is quiet low…