I tried so many ways to fix the noise (white lines) between the floor and the wall but it is always there and I am new to unreal engine what should I do?
welcome to the community.
looks like ambient occlusion.
if it looks noisy it’s because of how the gi and ambient occlusion works. you can try changing it on the project settings.
thank you for replying, it only appears when I press the play button and what is GI stands for?
GI = global illumination; real-time, volumetric lighting vs pre-computed (baked) lighting.
You would likely refer to it as ‘dynamic lighting’, which it is, in that it’s calc’d at runtime, but it’s global for all lighting in the scene, not just one light in particular
Thank you for the reply, I try to change the settings in different area and also post process too but it did not work, should I send the screen shot of the wall and floor material blueprint maybe the mistake is from there?
have you tried changing it yet?
i can’t give you the perfect option, i don’t think anyone can. because there is none. you might need to try a bunch of options and keep the best one around.
in your picture i don’t see any bug. only underwhelming but expected results.
make sure to try different gi, and or disable gi.
also different antialiasing methods.
once you can narrow down which one is degrading the quality then you can start looking at the parameters.
but attempting to change params before deciding that could be a mistake and a lost opportunity.