Node Setup For Pawn Launch

Hi. I am trying to make a vrpawn launch. Have the jump pad setup right. For blueprints i have “event actor begin overlap” to “cast to ?” to instead of launch character i might use “add impulse”.

Also added a collison capsule because it seems you would need one.

For “cast to” since there is no vrpawn one what node would I use? Thanks

bumping the question.