Thank you for your response. ^^ But unfortunately, I was familiar with those two already.
This topic was made in attempt to encourage someone to make something for the marketplace as I would guess there is more than I in demand.
The skin tutorial documentation is appreciated, but it does
t explain the things I dont already know.
For example, it advices you to use Material Function BlendAngleCorrectedNormals,
but when you do that in the engine, the resulted node is nothing like the one in the screenshot, and I cannot get that part to work.
Also the last part of "The Subsurface Profile is what makes the skin really look like skin.
To use a Subsurface Profile in your Material, you just need to supply your Material or Material Instance with the Subsurface Profile that you want to use. " is so vague that it is just a cop out of
making a full tutorial ^^. Its like making a tutorial of high polygon zbrush meshes, and in the last part just say “now you just have to retopo the model, rig it and its ready to use in your game!”
But, I don
t want to sound like a give-me-everything-for-no-work-demanding fool. I just dont want to fight with every single thing and I would like to cut corners in some few places so I could rather
spend my time and creativity elsewhere - and thats what marketplace could help with hopefully!
Same goes with the hair. I did try that for few hours but couldn
t get it to work. I didnt want to go to that thread to complain since someone already did awesome job of offering that for free.