Summary
There is currently no way to set item lifetime to infinite in UEFN.
The Mutator Zone only allows item despawn values up to 30 seconds. Setting the value to 0 seconds does not mean infinite and instead causes items to despawn immediately.
Despite UI descriptions suggesting that item despawn can be disabled, there is no available option to prevent items from despawning. This blocks any gameplay system that relies on persistent ground items, including Verse-driven custom spawners.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a new UEFN project.
- Place an Item Spawner device in the level.
- Place a Mutator Zone and set it to be global (affects the whole island).
- Enable the option related to item despawn / item lifetime in the Mutator Zone.
- Observe that the maximum selectable value is 30 seconds.
- Set the value to 0 seconds.
- Start the game and spawn an item on the ground (via Item Spawner or Verse).
- Observe the item behavior.
Expected Result
There should be a way to configure items so that they do not despawn at all, or at least allow a very long lifetime (for example 1 hour).
Specifically:
- A value of 0 seconds should mean “infinite” or “do not despawn”, OR
- There should be an explicit option such as “Infinite”, “Do not despawn”, or similar.
This would allow creators to rely on persistent ground items for custom gameplay systems.
Observed Result
There is no way to set item lifetime to infinite.
- The Mutator Zone only allows values up to 30 seconds.
- Setting the value to 0 seconds does NOT mean infinite.
- Instead, 0 seconds causes items to despawn immediately.
- There is no “infinite” or “do not despawn” option available anywhere.
- Leaving the option disabled does not prevent item despawn either.
As a result, items always despawn after a short forced delay, which breaks custom Verse-driven systems.
Platform(s)
PC