No way to remove bound AssetGuideline data

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Summary

There is no way to remove AssetGuideline data from the assets, which prevents UEFN Validation.

Steps to Reproduce

  1. Migrate any asset to UEFN that has AssetGuideline data. (for example, metahuman)
  2. Validate. (launch session)

Expected Result

Validation passes

Observed Result

Validation Failed

  • Found disallowed object type /Script/UnrealEd.AssetGuideline, Referenced by:See below for asset list, Plugin mount point:/Import01.

Platform(s)

All. Prior to session launch.

Additional Notes

There are several issues of this type.
As example no way to change BoneCompression data binding as well.
LiveLinkBodyRetarget in Actor inherited BPs.

It could be done in generic UE editor.