No way for movable meshes to cast static shadows, or static to not get baked lighting?

So I need one of my mesh to cast static shadows but not receive baked lighting, I can set it to static and bake, then set it to movable and move the mesh slightly to get rid of it’s baked lighting but keep the shadows baked on the landscape, doing this every bake is annoying

Is there no way to stop a static mesh from receiving baked lighting but still cast shadows, or for a movable mesh to cast static shadows? Is the workaround I described the only option?

well… a movable mesh does naturally not cast any lightmap shadows. you’re exploiting already. the way you do it is the way todo it. you bake the shadows and flip it.

there’s no automation to flipflop the bake. deal with it. special fx need special kinda work.

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Since there’s a way to force a movable mesh to receive baked lighting, I’m surprised there’s no checkbox somewhere to automatically clear a mesh’s baked lighting after a bake

well… static lighting comes in 2 parts. lightmaps and irradiance volumes. you can bake both of them easily.

what exactly you tryna achieve? i’m kinda lost. xmas. sry

You can have a hidden shadow casting copy of a mesh along with the visible moveable mesh, make it a blueprint.

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Great idea thanks, I’ll mark this as the answer since what I want doesn’t seem possible

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