So I need one of my mesh to cast static shadows but not receive baked lighting, I can set it to static and bake, then set it to movable and move the mesh slightly to get rid of it’s baked lighting but keep the shadows baked on the landscape, doing this every bake is annoying
Is there no way to stop a static mesh from receiving baked lighting but still cast shadows, or for a movable mesh to cast static shadows? Is the workaround I described the only option?
well… a movable mesh does naturally not cast any lightmap shadows. you’re exploiting already. the way you do it is the way todo it. you bake the shadows and flip it.
there’s no automation to flipflop the bake. deal with it. special fx need special kinda work.
Since there’s a way to force a movable mesh to receive baked lighting, I’m surprised there’s no checkbox somewhere to automatically clear a mesh’s baked lighting after a bake