No Speedtree LOD transition in Folliage

When I import a Speedtree asset and then drag it as a single static actor on the scene, the lod transition works perfectly. But when I use this asset as a Folliage, the transition doesn’t work and LOD jsut instantly appears. Is there’re a way to fix it?

I believe your solution is in here: Foliage brush and LOD meshes - Content Creation - Unreal Engine Forums