from one day to another all sound functionality in my project seems broken. In game view, there is no sound at all, same goes for realtime audio in editor.
But here’s the really strange thing: After restarting the editor I can hear my ambient music in my current level for about 1 second - after that, the engine is completely silent. Even when selecting a audio file in the content browser and hitting ‘play’ I can hear nothing at all.
When I wait a few minutes and then switch back to the editor window it sometimes works again (can here the ambient music). But when I start the game, it’s broken again (and stays broken in editor).
I have enabled sound in play view of course:
In the log it says:
LogInit: XAudio2 using ‘Lautsprecher
(High Definition Audio-Gerät)’ : 2
channels at 44.1 kHz using 16 bits per
sample (channel mask 0x3) LogInit:
FAudioDevice initialized.
I am using a standard stereo speaker setup and on board audio (which works well in other applications).
no, we don’t do anything fancy here. Basically just playing some mono and stereo sounds, that’s it (AFAIK HRTF etc. doesn’t work anyway for VR, does it?)
If you are using the “Update Driver…” button within the Device Manager of Windows, you will usually not find the update. Your driver is actually out of date according to the Realtek website. I actually updated mine recently with this driver as well.
Download the new driver for the Windows 64-bit and then check to see if this helps your issue. Definitely restart your computer after updating your driver. Let me know what the outcome is after doing so, and if you still need help.
I wanted to touch base again with another suggestion to try and get your sound to work. Go into the ‘Config’ folder within the Unreal Projects directory for the project you are experiencing issues. Before making any changes to the .ini folders, create a copy and move them to a different location, like your desktop.
Now delete your projects .ini folders and save the changes made. Re-open your project and check to see if sounds work at all within the engine. Let me know if you have attempted this suggestions, and if it worked for you.
many thanks for picking this up again. Unfortunately, I am not part of this project anymore, so I cannot access the current source files. But I’m sure, anyone else experiencing the same issue will appreciate your suggestion.
I had a similar problem because I was using the wrong type of audio file (MP3 instead of WAV). A converter like this one (http://www.online-convert.com/) might solve it.
This is an old thread, but to me it was the first result on Google on this issue, so I’m going to add something.
I didn’t have any audio in the editor. I do a lot of audio work and I didn’t have my Speakers device set as the Default Communication Device. Selecting that option in the Windows Sound settings fixed the problem.