Interesting that it isnt seen as “cinematic”, i imagine this can also be of great use for creating natural sounding stereo/surround effects for elements like cars or spaceships whizzing through the screen. Where instead of having to mix a stereo track in post the game will do some specialization relative to the camera. (similar to what Dolby Atmos is doing in cinemas in realtime) Just having the control over the audio’s location and attenuation/spatialization settings would be of great use in many different situations.