I have an plane with a water material how can i set the object to not have shadows cast on it?
I have the same question, it seems not possible atm.
Wish there was a CanReceiveShadows boolean…
It used to be, with forward rendering, that you could set lighting groups, like these objects are affected by lighting, but these aren’t. It would be neato burrito if you could do that again.
I have a lot of thoughts on this matter, but I agree with TK. That would be cool.