Hi All,
I am facing this issue where I disabled the cast shadow settings for some blueprints and it looks like what it is supposed to do in the editor. There are no shadows for the 3D meshes I don’t want in the editor. But when I build the game on my android device I see those shadows. I made sure I saved those blueprints and the level map but I can not figure out what is over-overriding my cast shadow settings.