no reflections with lightmass disabled - whats the alternative to reflection capture actors?

hi guys,

I was wondering what the work around is for getting reflections in a setup where force no precompute lighting is active would be. (in a dynamic lighting scenario)

Right now it looks like the reflection capture actors functionality is deactivated together with lightmass itself - so the only remaining reflections are SSR which in turn means that PBR materials will look broken due to the lack of generated env maps to reflect from.

any pointers would be greatly appreciated!

cheers,
Chris