Hello, I have a concern about reflection captures. I have a reflection capture sphere that reflects on a TV screen. On the first picture, you can see the tv’s screen is reflecting the room and a ghost standing there. My problem is that when I lower sg.EffectsQuality from epic to high, the reflection disappears seen in picture 2. While it may seem obvious the reason why the reflection disappears, all I’m doing is lowering the effects quality by one, to “high” quality, which should be able to still have some kind of reflection. My question is, do I have to maintain the effects quality to epic always? Shouldn’t I still get a reflection with “high” and even “medium” settings? Thank you
effectsquality is a wrapper for these commands . you can increase each of these variables to desired amount after setting
sg.EffectsQuality . for example you can set sg.EffectsQuality 0 but then r.SSR.Quality=1.
note that any effectquality lower than 3 has option r.SSR=0 if you are using this i guess you have to set r.SSR=1 after changing effectquality too.
Thank you! I was wondering, is there a way to change the default settings inside the wrappers in some ini file or something?
That way when a player selects high or medium setting the r.SSR remains 1
i recommend changing each of those settings manually