No reflections in Movie Render Queue

Hi all, I’ve stumbled upon an issue and couldn’t find what’s wrong. The picture in the viewport is ok, but the Movie Render Queue result has no or partial reflections.

The High Resolution screenshot

The Movie Render Queue

The Movie Render Queue with a reflective sphere in the scene

How could I fix it or at least where to look for the issue?

While meandering around the forum I’ve found a solution. The result from the Movie Render Queue is not an exact copy of what is in the viewport but at least there are reflections on the floor now.

I’ve added r.Lumen.Reflections.ScreenTraces 0 to the Console Variables in Movie Render Queue

Is that not the same as disabling it in the post process volume? Just wondering as I’m having issues also!

Bring back Ray traced reflections!!