I actually have a similar issue I’m looking into right now with this, but I was not able to reproduce the problem.
You mention that you have the box reflection capture on the persistent level. I just want to clarify that you are using multiple levels and that the objects in the scene that need the reflections are on a different level?
Yes I’m using 8 different levels for each room.
I tested it by putting the refl. captures on presistent level and placing it on the levels.
I just want the reflection to work. In the executable file only lights are reflecting not the environment.
That’s the issue I’m running into with the other as well. I can’t create the issue but it appears to be happening.
Would you be willing to share the project so I can take a look? The assets can be stripped out if needed, I’m more interested in the project with the maps that are causing the issue. If so you can share privately with me via a PM. I’m going to continue to try and reproduce this on my end. Just not seeing the same at the moment.
I was able to get to the same conclusion with the levels and reproduced this in a blank project. I’ve submitted a ticket for this issue (UE-11457) to be investigated by one of our engineers. The only workaround that I see at the moment is not using the levels for these objects or things that need that reflection capture.
I’ve attached this post to the ticket along with the other person that has reported it. I’ll update once I know more.
Thanks for your help with this one, it truly is appreciated.
I have similar problems. Reflection on a flat mirror works fine in Game Editor mode. After packaging, my reflection is gone. Or half gone. Ray Tracing is on inside the project settings.
Hi Bernhard,
Did you able to solve your issue?
I just packaged a project file and I encounter the same problem with reflection captures that are gone in it!