I am working with a VR team who have a preexisting project. They say they have not been able to get reflections to work in their materials. Glossy/metallic surfaces show speculars from placed lights, but no environment reflections otherwise (pure black). This is evidently quite problematic for metallic surfaces.
As there seems to be little documentation on the subject, I was hoping someone from here might be able to help. Is this simply a shortcoming of VR, or a problem that can be remediated? I know the forward renderer doesn’t support screen-space reflections, but it seems rather strange to have no reflections at all, even from capture actors.
We are using 4.15 with the forward renderer. I don’t know much about the project but would be able to gather more information as needed.