No raytrace shadow on Landscape grass type

Hi there,

As the title says, landscape grass type is not getting raytrace shadow.
In the picture I attached, the shadow is working correctly on the static mesh, but not shadow on the landscape grass type.

Is this part of the limitation of raytracing?
Or is there any way to make it work?

Thanks.

Did you turn on “Cast Dynamic Shadows” in the grass type?

It does casts shadow in my case but it keeps casting shadow beyond the end cull distance ! :frowning:

Any luck on this?