No PostProcessVolume in ndisplay?

I’m trying to implement post processing inside ndisplay on the same machine. For some reason my preview in the viewport looks different that the one I get when I launch my ndisplay from the switchboard. I have postprocess in editor enabled and I am using manual exposure control in postprocessing - but it looks like nDisplay is not using the information from the postprocessolume at all… Is it at all possible? how can I enable postprocessvolume in the final nDisplay render?




and that is what I get in the final nDisplay render - a totally different colour and lighting…