Summary
The new possessable_component is handled internally. After a respawn on the new fort_character entity, we should still have a possessable_component.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Use EntityEnteredEvent and try to find the possessable_component on the entered entity after a respawn.
Expected Result
After a respawn, we should still have the possessable_component.
Observed Result
After a respawn, the fort_character entity loses its possessable_component.
Platform(s)
windows