no possessable_component on fort_character entity after a respawn

Summary

The new possessable_component is handled internally. After a respawn on the new fort_character entity, we should still have a possessable_component.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Use EntityEnteredEvent and try to find the possessable_component on the entered entity after a respawn.

Expected Result

After a respawn, we should still have the possessable_component.

Observed Result

After a respawn, the fort_character entity loses its possessable_component.

Platform(s)

windows