No owning connection for player pawn??

LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor BP_LmdaPlayerPawn_C_1. Function ServerUploadCameraState will not be processed.
LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor BP_LmdaPlayerPawn_C_0. Function ServerUploadCameraState will not be processed.

How can both pawns have no connection? They’re possessed by player controllers, even on clients where the PC doesn’t replicate, that gives them a network connection does it not?

Try adding a “is Locally Controlled” check in your code before calling ServerUploadCameraState.

If that’s not enough, show more code.

Yep, I couldn’t see from the message, but those warnings were coming from different clients. I thought I was checking for that already, but it was in the wrong scope. Thanks!

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