Hello guys! Trying to use new nativize blueprints future, and its mostly workst, but one widget doesnt work, so i excluded it from nativization.
When i package game i get error -
error C2678: binary '=': no operator found which takes a left-hand operand of type 'const FString' (or there is no acceptable conversion)
Meh, doesnt matter now. The problem was with one variable, i just disabled that functionality for testing (by deleting piece of code from blueprints), so it compiles now, but this widget still doesnt work. It just dont appear. Guess nativizing blueprints is still too bugy
Yea, looks like a bug, thank you.
Just cant find any bugreports on forum and answerhub about this feature, looks like i am the only one who is trying to use it
Although it looks like you have figured out what causes the issue, could you please provide information on how we can reproduce it in a clean project? Nativizing is currently experimental, so we’d like to ensure that we enter any issues that we are seeing with the feature as bug reports.
In my player controller i have onrep_notify variable, when it fires i cast to hud_class, getting widget variable and changing variable in the widget, so it works like
controller->hud_class->widget->variable.
So the problem was with interaction with widget or/and variable inside widget.
Also, after compile i just cant make build works as expected. In player controller i handle player input, then cast to controlled character and do some magic here (have moba game), but when i use any key, that handeled in controller, i get fatall error, logs are clear, dont know what is wrong.
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.