Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
CRITICAL ISSUE AND EXTREME NEGLIGENCE FROM EPIC’S SIDE
When I open my project in UEFN, it crashes and results in this error:
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 9477] Flushing async loading while creating, serializing or postloading an object is not permitted
I have sought help from everyone and Epic is neglecting this critical issue. The last thing I remember doing is a few changes I made in the landscape editor (adding, deleting grids, rebuilding) and now every time I try to open my project UEFN crashes and I get the error.
I’ve been locked out of this project for 3 days now and I have found no solution despite trying everything. I have sought help in the uefn server, forums, and contacted support but no one can help me. I’ve been working on this project for many months and it’s too good to lose.
Steps I’ve taken:
-Validating UEFN and Fortnite from Epic Games
-Uninstalling UEFN
-Created 2 forums to ask for help on Epic
-Updating, restarting, and shutting down my computer
-Checked the last autosave (it’s the very first time i did check in changes so there is NO use in reverting back)
-Opening other projects in UEFN (they all open normally except this one)
-Making an empty project and transferring files one by one (it opens normally but then crashes when I copy over the level)
-Spoke and consulted many people but no one knows what this error means
-Contacted Epic Support
Epic’s Support Response:
"Hello there,
I see you’re having an issue with an error message on UEFN, so I have to let you know these errors are out of our scope of support.
No worries though, for assistance with UEFN Inquiries you can reach out to our Community Forums."
Steps to Reproduce
open this project in uefn
Expected Result
the projects opens
Observed Result
uefn crashes and gives me this error
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 9477] Flushing async loading while creating, serializing or postloading an object is not permitted
Platform(s)
Platform(s)
UEFN, PC
Island Code
not published yet
Additional Notes
-I don’t have any verse in my project
-Revision control is on but I never “checked in changes”
-the project size was 4%