MSAA works alright on meshes, but any materials that have high-contrast edges look highly aliased. How can I solve this? The effect is worse in VR. I have confirmed that this is not a mipmap issue.
MSAA works alright on meshes, but any materials that have high-contrast edges look highly aliased. How can I solve this? The effect is worse in VR. I have confirmed that this is not a mipmap issue.